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All or nothing game debuts in Minnesota and Iowa

The Minnesota and Iowa lotteries are using a player complaint about lotto drawings as the basis for a new game.

The All Or Nothing™ game debuted Tuesday, Jan. 28, allowing players to win its $100,000 top prize for matching all of the winning numbers in one of its drawings or none of them.

The lotteries announced the new game during an event Friday at a supermarket in Rochester, one of the locations where tickets will be sold. All Or Nothing is a joint game being offered in both states, with two drawings per day, seven days a week. Players in All Or Nothing will choose 12 numbers from a pool of 24. Twelve winning numbers will be selected in each midday and evening drawing. Tickets will cost $1 per play.

The game has an hourglass prize structure offering 10 ways to win, with the $100,000 top prize at the two extremes—for matching all or nothing—and smaller prizes working in from there. Players can win the game’s second prize of $1,000 for matching 11 of the winning numbers or just one of them. The $20 prize level is for those who match 10 numbers or two; the $5 level is for those who match nine numbers or three; and players will win $1 for matching eight of the numbers or four. Those who wind up in the middle by matching five, six or seven numbers will not win a prize. The overall odds of winning are 1 in 4.54.

“This is a fun concept that definitely tweaks the traditional lottery drawing,” Minnesota State Lottery Executive Director Ed Van Petten said. Iowa Lottery CEO Terry Rich added, “If you never match anything in lottery drawings, have we got a game for you!”

Drawings will be held at 12:45 p.m. and 8:45 p.m. daily. Players will be able to buy tickets for those drawings until 12:10 p.m. or 8:10 p.m. If they purchase a ticket after the cutoff time, it will be for the next drawing.

Visit for more information about the Minnesota State Lottery.

Denton (Denny) Newman Jr.
I've worked at the Brainerd Dispatch with various duties since Dec. 7, 1983. Starting off as an Ad Designer and currently Director of Audience Development. The Dispatch has been an interesting and challenging place to work. I'm fortunate to have made many friends, both co-workers and customers.
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